![]() "The game had the potential to bring back, and retain, a lot of players that used to play WC3. I'd say incorporate, but I have no faith anymore in Blizzard that if they incorporated W3C into their own client, they'd handle it with the TLC that it deserves, like how the W3C mod and dev squad has done so for the last couple of years. Advertising what has built and making it an official 3rd party extension.Fixing the custom game section and making it as readable as it deserves to be with global CG support, and maybe a latency drop (more servers!).A new, actual HD graphics reboot that is faithful to the original.If I had to pick three developments for WC3, it'd be: 4on4 is very popular right now and I'm having a blast playing it.įinally, the custom game section of WC3 is the one that led to TDs and MOBAs being so famous, because the engine is so good. Additionally, I don't know any RTS that does team games better than WC3. The WC3 game is still uniquely suitable as one of the most fun games and engines to play 1on1 competitive RTS that's a bit more lighthearted than SC2/AOE4. Blizzard soured the reputation for Reforged, and "by proxy", of WarCraft III itself. To keep it simple, the biggest thing holding the game back now is its reputation. At present time, what do you think is the biggest aspect holding the game back? There was a job posting from Blizzard recently regarding a new Lead Designer for Reforged. Inven Global spoke with Grubby to hear his thoughts on Reforged, AOE4, and the WarCraft scene. Whether WC3, the recently released Age of Empires 4, or some StarCraft II, Grubby lives and breathes the genre. ![]() A WC3 legend, and one of the greatest esports players of all time, Grubby is still thoroughly involved in playing RTS games. Prime example: Manuel “Grubby” Schenkhuizen. The love of Warcraft III doesn’t end for some people. ![]()
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